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Managed the visual design team tasked with creating static marketing creative for Marathon, Bungie’s first new game is almost a decade. Personally designed content roadmaps, thumbnails for launch trailers, and other go-to-market creative. Additionally oversaw the production and localization of core platform graphics for digital storefronts like PlayStation, XBOX, and Steam.
Lead the Visual Design team for the industry-defining live-service title Destiny 2. Partnered with Brand Managers and Art Directors to produce logos, thumbnails, roadmaps, social assets, and countless other pieces of marketing creative.
Partnered with Matthews Effects to art direct the newest in a long line of cult-classic guitar pedals and audio peripherals. Developed the pedal’s visual design system from the ground up, as well as supported the print production and layouts of technical documentation.
PARALLEL PLAY ACADEMY℗
Launched a collaborative daily game community, intended to be a “daily crossword for the modern era.” Developed the visuals and lead the community in a ritual of daily games, rotating on a monthly basis.
Partnered with 20+ other designers to make a mosiac-style typeface to raise funds for PCRF. Managed the project, contributed several letterforms, and art directed the promotional campaign. Also exhibited the project at Typeforce 13 in Chicago.
Partnered with 20+ other designers to design and print a collaborative stickersheet. Managed the project, contributed a sticker design, and oversaw print production.
Partnered with 20+ other designers to design and print a collaborative event sponsor t-shirt. Developed the idea, managed the project, contributed a logo design, and oversaw print production.
Design work and partnerships beyond the bounds of my day job. My interest in music, manga, and video games had lead to countless creative endeavous like gallery showings, DJ mixes, podcasts, and personal design work for things like seasonal playlists.