Lead the visual design team tasked with creating static marketing creative for Bungie’s Marathon. Created video thumbnails, content roadmaps, and oversaw the production of platform graphics for digital storefronts including Playstation, XBOX, and Steam.
Additionally developed in-game design system for evergreen communications to players about outage notifcations, gameplay events, and other relevant player information.
Lead the Visual Design team for the industry-leading live-service title Destiny 2. Partnered with Brand Managers and Art Directors to produce logos, thumbnails, roadmaps, social assets, and countless other pieces of marketing creative.
Partnered with Matthews Effects to art direct the newest in a long line of cult-classic guitar pedals and audio peripherals. Developed the pedal’s visual design system from the ground up, as well as supported the print production and layouts of technical documentation.
Launched a collaborative daily game Discord server, intended to be a “daily crossword for the modern era.” Developed the visuals and lead the community in a ritual of daily games, rotating on a monthly basis.
Partnered with 20+ other designers to make a mosiac-style typeface to raise funds for PCRF. Managed the project, contributed several letterforms, and art directed the promotional campaign. Also exhibited the project at Typeforce 13 in Chicago.
Partnered with 20+ other designers to design and print a collaborative stickersheet. Managed the project, contributed a sticker design, and oversaw print production.
Partnered with 20+ other designers to design and print a collaborative event sponsor t-shirt. Developed the idea, managed the project, contributed a logo design, and oversaw print production.
Design work and partnerships beyond the bounds of my day job. My interest in music, manga, and video games had lead to countless creative endeavous like gallery showings, podcasts, and personal design work for things like seasonal playlists.