It is the of
,
and the time is .I’ve taken the liberty of pulling together some work that I am most proud of. Enjoy looking arouand and let me know if there is anything I can do for you.
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Marathon (2024 – 2026)
Visual Design Lead
(Something about bringing the game to market) Managed the visual design team tasked with creating static marketing creative for Bungie’s Marathon. Individually created video thumbnails for launch trailers, content roadmaps, and other go-to-marketed creative. Additionally oversaw the production and localization of core platform graphics for digital storefronts like Playstation, XBOX, and Steam.
(Move this into “more”) Maintained the imagery pipeline for Player Engagement Services, an in-game tool for messaging to players around seasonal updates, gameplay events, and more. Worked with marketing art team to create bespoke visuals to pair with copy from the product team. I also developed a design system for more generic player messaging like outages or patch notes.
Learn More
Destiny 2 (2020 – 2026)
Visual Design Lead
Lead the Visual Design team for the industry-leading live-service title Destiny 2. Partnered with Brand Managers and Art Directors to produce logos, thumbnails, roadmaps, social assets, and countless other pieces of marketing creative.
The Technician (2025)
Art Director/Visual Designer
Partnered with Matthews Effects to art direct the newest in a long line of cult-classic guitar pedals and audio peripherals. Developed the pedal’s visual design system from the ground up, as well as supported the print production and layouts of technical documentation.
Parallel Play Academy℗ (2025 – 2026)
Creative Director/Community Manager
Launched a collaborative daily game Discord server, intended to be a “daily crossword for the modern era.” Developed the visuals and lead the community in a ritual of daily games, rotating on a monthly basis.
DCZ Glyph (2024 – 2025)Art Director/Contributor
Partnered with 20+ other designers to make a mosiac-style typeface to raise funds for PCRF. Managed the project, contributed several letterforms, and art directed the promotional campaign. Also exhibited the project at Typeforce 13 in Chicago.
DCZ Stickersheet (2025)
Visual Designer/Project Manager
Partnered with 20+ other designers to design and print a collaborative stickersheet. Managed the project, contributed a sticker design, and oversaw print production.
DCZ Sponsor (2023)Visual Designer/Project Manager
Partnered with 20+ other designers to design and print a collaborative event sponsor t-shirt. Developed the idea, managed the project, contributed a logo design, and oversaw print production.
Assorted Design Work
Famicase Exhibition, Tankōbonding Podcast, and More
Creative Direction/Audio Production/Motion Design
Design work and partnerships beyond the bounds of my day job. My interest in music, manga, and video games had lead to countless creative endeavous like gallery showings, podcasts, and personal design work for things like seasonal playlists.
Visual Designer
Seattle, WA
I am a visual designer and creative leader working in the design and interactive technology space. I have spent my career crafting thoughtful design systems and marketing creative for world-renown clients like Playstation, Bungie, Lucas Arts, and Pivotal. I believe in human-centered design teams, where safety, connectivity, and a shared sense of purpose are the building blocks of creative excellence.
Recent things giving me life:
The resurgence of 90s
style magazines, Sophy Romvari‘s Blue Heron, my 11 year-old greyhound Bloom.
Work
Education
Playstation (2024 – 2026)
Bungie (2020 – 2024)
Good Things (2018 – 2020)
Seattle Pacific University
Visual Communication
Minor in Art History, Illustration,
and Digital Media